I don't see that in the article at all. At what point does he decry the shareware model as abusive in that article?
http://www.pocketgamer.co.uk/r/iPhone/Glyph+Quest/review.asp...
He's slightly annoyed that the game doesn't outright explain that it's a shareware/demo/whatever, which is a reasonable complaint when you keep in mind that many other games do this by having their demos labeled "Lite" or similar.