>Games are built to make players feel powerful. Players understand that money is as much a currency as their time is, and some would rather trade their money to feel powerful than spend their time to build up to feeling powerful.
>Games are built to make players feel powerful. Players understand that money is as much a currency as their time is, and some would rather trade their money to feel powerful than spend their time to build up to feeling powerful.
So that you buy a token to increase your power but the transaction actually decreases your power, but is cleverly disguised so you don't realise?
The weaker you get, the more "power-ups" you buy, which only makes you weaker and more dependent on power ups.
That's what is particularly evil about some of these mechanisms.
The bigger issue for me is that IAP pushers are not selling something the user decides they want, they're selling something that the pusher has manipulated the user into deciding that they need by changing the environment around them. It's not even in the same bucket as marketing (which sucks), but rather the outright control of the player's experience to drive them towards consumable IAP. There's no way that's not malicious.
Everyone is happy. It's not evil.
If a game is premium only, meaning it cannot be play for free, if people win in the game is that unjustifiable for those who cannot afford to play at all?
If people play and enjoy pay to win games (even though I have yet to find a game which is actually pay to win instead of pay to gain a small advantage which doesn't guarantee victory) do those who do not deserve to have their wishes met and those who are enjoying it losing what they like?
>Skill-based matchmaking is better.
There is a thing called smurfing.
And this whole discussion is about f2p games with microtransactions and this thread on whether microtransactions should give an advantage. Please don't confuse the issue.
There's selling, and then there's just stealing from people. Many F2P border on the second one.
It's fine if you use Science as long as you sell me something of real value, so the transaction is win-win for both of us. It's not fine if you trick me into buying things that have little or no value for me. Also, if you had something valuable to sell, you wouldn't need manipulation tricks.