> transfer ownership
Then transfer ownership. The object that owns them encapsulates a container. When it is destroyed, it iterates the container and destroys the objects that it owns. So to transfer, take it out of that container and pass it to the new owner. It isn't rocket science.
>unknown lifetimes
Then you have a lazy, poor design. And that's the point really, managing your memory properly is an intellectual rigour - it forces you to improve your design, to be acutely aware of these issues. Not just spawn shared_ptrs and hope for the best. We have nice forgiving languages where you can be lazy. Coding in C# is like taking a holiday. C++ is meant to be hard.