Asm.js is an enormous hack where we limit the computational expressiveness of performance critical code by the semantics and standard library of a language notoriously shit at it.
Asm.js is an enormous hack where we limit the computational expressiveness of performance critical code by the semantics and standard library of a language notoriously shit at it.
Unreal Engine 4 is a counterexample.
> Asm.js is an enormous hack where we limit the computational expressiveness of performance critical code by the semantics and standard library of a language notoriously shit at it.
How is it limited?
Asm.js is limited by having no 32-bit float type, no 64-bit int type, no SIMD, no dynamic memory allocation and the fact that they had to extend the language from day 1 just to be able to multiply a 32-bit integer by another quickly.
You may want to actually inform yourself.
WebGL 2.0 has many of the extensions and is in Editor's Draft status: http://www.khronos.org/registry/webgl/specs/latest/2.0/ It has a prototype implementation already: https://wiki.mozilla.org/Platform/GFX/WebGL2
> Asm.js is limited by having no 32-bit float type, no 64-bit int type, no SIMD, no dynamic memory allocation and the fact that they had to extend the language from day 1 just to be able to multiply a 32-bit integer by another quickly.
asm.js has 32-bit floats already: https://hacks.mozilla.org/2013/12/gap-between-asm-js-and-nat...
64-bit ints and SIMD are being discussed on TC39 right now. Dynamic memory allocation (assuming you mean growing the typed array) isn't that important and we have ways to do it if we need to.
> You may want to actually inform yourself.
This kind of comment is emblematic of HN's evaporative cooling, especially when it's inaccurate. :(