Yes, you can certainly work out a few problems, scaling up the computations in some way.
Some problems though, are inherently hard (eg. animations), and it's hard to imagine some breakthrough even in the next decade.
Yes, you can certainly work out a few problems, scaling up the computations in some way.
Some problems though, are inherently hard (eg. animations), and it's hard to imagine some breakthrough even in the next decade.
If someone wants to make you wrong, all they have to say is that they don't care for the aesthetics of Endorphin/Euphoria. Never mind that the tech didn't even exist 10 years ago. I was working on Euphoria-like technology in 2001, 5 years before Euphoria was announced. Ultimately, I just wasn't smart enough to solve all the problems, but I could see that it was possible and I knew it was coming. And arrive it did, only 5 years later. Likewise, I think I have a pretty good view of what the next steps are, and the next 5 years should be very exciting, especially in the voxel and procedural spaces.