Nokia in Trouble? How Fast Can a Mobile Device Giant React?
meownewsletter.com
meownewsletter.com
1) Nokia had a touch screen phone (in addition to the tablets) years before iPhone, and released another in 2008 (5800 XpressMusic) and a third this year (N97, which the article mentions but which somehow seems not to count). TFA says first Nokia touch screen phones "with crude, unusable software" are due in 2011.
2) TFA claims that first devices comparable to the first iPhone would ship in 2014, and makes a snide remark about how competetive such a device would be then. This is, of course, a completely ignorant premise: Nokia's top models are, and always have been, technically ahead of the iPhone. If Nokia gets iPhone's usability in 2014, why would that come at the cost of losing their edge in tech?
Also, differently than Apple, Nokia releases a huge number of models every year, worldwide. Apple has the wisdom (and the balls) to focus all its energies on very few products per year.
I also have a 5800, which is a huge improvement over previous Nokia phones. However, it's so far behind the iPhone that I don't even know how to begin describing it.
You can see steps they've taken to address most of the problems listed in the article going back over a year, but they've just done a shitty executing them at every step of the way. Unlike some of their competition. It's going to take losing 15-20% of their market share to get back on track, if they're not slain completely by Apple, Rim, Google, SE, LG, etc...
Maybe the answer is that huge numbers of the old product shipping means that any new product promises only a relatively small change in revenue and earnings. And that may be particularly true if the new product is perceived to be a niche product.
So if it ever turns out there's something about the organization itself or its structure (hypothetically speaking, of course) that's impairing your ability to put out new, different or more competitive products, you might have a very, very hard time changing it.
It's like rebuilding a car while you're driving down the road. The faster you're driving, the riskier and/or more expensive the proposition gets.
And if, for example, you build up a corporate culture which is focused around protecting those earnings and margins at all costs (again, completely hypothetical) and put in place financial incentives which reward people for doing so, you're making it even more difficult to enact large-scale change.
Will it be enough? I don't know. If only for sake of the number of players in the market, I do hope so, though.
But the problem is I don't think Nokia's top management has understood this at all. They are still favoring Symbian over Maemo and Maemo is only shipped with their internet tablets as of now.
What they need to do is to make Maemo something like Android where any manufacture can contribute and use the OS and then design their smart phones for Maemo. Otherwise they will fail miserably in the smart phone race.
Symbian will serve that market quite nicely for a while yet...
At my previous company, we developed an 'applet' (one of the little widgets on the desktop) for the Nokia 770 and N800 tablets. I worked closely with the tablet team (all great people, for the record) and yet it was one of the most painful development processes I've ever experienced.
Applets run in the context of the desktop app, so if there's a crash, the entire device reboots, period. The desktop toolchain worked well enough once set up, but it didn't have access to the wireless APIs so we were unable to use it. I eventually wrote an app for the device that loaded and ran our applet inside it, which made debugging with gdb possible, but even with this it was horrid.
I'll be a Nokia fan for life after working with those guys, but I can't help but see Maemo in itself as one step forward, two steps back.
Maemo is running just on some smart internet devices from Nokia. A similar Linux offering, Android, has gained a lot of mind-share within OSS enthusiast's circles, but little elsewhere.
You can provide and Apple-like experience on a generic device, so long as it has the requisite hardware functionality. This can be a different story when it comes to things like computers and laptops, but the iPhone 'package' itself doesn't have much but the touchscreen.
You try to integrate hardware and software to build a better iPhone, you're playing Apple's game.