Right, that's why I put "everyone" in quotes. Obviously there are people on the team tasked with maintaining the secondary platforms, and they're no doubt working hard.
But the point was more architectural: clearly Chrome is a windows program. With a little porting work, you can make it run elsewhere. So that's the development model they've picked. Do the work on windows, then hand it off. There's no simultaneous work going on, and features travel in only one direction. If a windows developer commits something that breaks Linux or OS X, it's "someone else's" problem to fix during porting.
Contrast this to Firefox, for example, where (the occasional glitch notwithstanding) the assumption is that every build works on every platform. People on Linux care about regressions on windows, etc... The model is that the software is portable first, and not "a port".