Alas, it looked good on paper, but died in practice, either because the theory was flawed (but academic simulations seemed to suggest it would be a win), or because Sun didn't have the resources to invest in it properly and Oracle killed it.
Claiming a breakthrough in VLIW static scheduling that yields 2.3x seems interesting, but the reality made be different, not to mention what kinds of workloads would get these speedups. If you compare the way NVidia and AMD's GPUs work, in particular AMD's, they rely heavily on static analysis, but in the end, extracting max performance is highly dependent on structuring your workload to deal with the way the underlying architecture executes kernels.
If it turns out you have to actually restructure your code to get this 2.3x performance, rather than gcc-recompile with a different architecture, then it's not really an apples-to-apples speedup.