> Threes makes you swipe-swipe-swipe after every game ... before you can play again
I actually took that de-emphasised retry loop of Threes to be a lovely touch of "humane" game design. A lot of us are probably familiar with an unconscious just-one-more insta-retry reflex, and while that does keep you in a game, there's a fair chance of the conclusion being quitting it on a bleary-eyed low note after your last-last-last-for-real attempt goes worse than your first.
Their little cooldown there struck me as very much designed rather than a lack of knowledge about how mobile games "should be". People making games of Threes quality level are no dummies when it comes to the details.