I'm not aware of any long form text on this, but the issue is relatively straightforward.
A publisher hires a studio to make a game, which then gets published on platforms that actively prevent users from (compiling and) running their own software (consoles, iOS).
Since the user is not provided with the tools to replace a library used in a game, the terms of the LGPL cannot be met even if the studio were to release the source to their version of the library.
In fact, even if they released the source to their whole game (something the publisher would never allow) the LGPLv3 still cannot be met because of the anti-Tivoisation clause, which stipulates that users must be able to run their own compiled version of the software.