Next Attenborough documentary being filmed for Oculus Rift
wired.co.uk
wired.co.uk
Hey guys, I'm from Atlantic Productions and this whole article is about 60% correct. We're currently working with the rift and we're really excited by it. We've got a couple of things in development at the moment, maybe three things in fact. They're all potentially fantastic projects but as you all know it's quite a difficult thing right now to fund development of these things. We're considering putting out a kickstarter for a project but we'd only put it out there if we knew you guys were interested. So as a very simple show of hands kind of thing, if we were to make an immersive documentary, where you are in the scene, would you be interested in helping fund that in a kickstarter? Would love to hear your thoughts and suggestions.
http://www.reddit.com/r/oculus/comments/22rqvu/next_attenbor...
http://www.zeiss.com/cinemizer-oled/en_de/home.html
http://store.sony.com/wearable-hdtv-2d-3d-virtual-7.1-surrou...
http://www.ebay.com/bhp/3d-virtual-video-glasses
http://www.amazon.com/72-Inch-Virtual-Digital-Glasses-Multim...
(and dozens of other products)
A naive interpretation would be that for that to be possible from a prerecording, you'd have to have a 360 degree recording from the perspective of each cubic millimeter whithin the given volume of space that you'd expect someone's head to move.
Of course that's impossible, and there's certainly ways to interpolate from fewer viewpoints, but I've not heard of any that sounds like it's convincingly solved the problem. Is there one?
That's probably feasible for some types of simple scenes but probably not a nature documentary.
http://lightfield.stanford.edu/lfs.html
I could certainly imagine a kind of 360 degree light field slideshow app with current technology. Not sure how much entertainment value is to be had there, though.
Looking their acquisition rig, however, it seems like a choice between a large array of cameras, or one camera and a still image. It will be interesting to see if that can be made to work as video, with a large FOV, and interpolated movement on 3 axes. Seems like a big challenge.
Anyone that's spent more than a few weeks in the wilderness in one go knows it has a profound effect on your ability to spot something out of place very quickly indeed. The curious thing here is if you could recreate such a situation with VR, or if the attention span of the audience will drag you back to a situation of having to highlight everything for people not accustomed to that sort of scene.
https://share.oculusvr.com/app/hiyoshi-jump
It's kind of interesting to "play" with. It's an absolutely massive download however because of all the captured video that is necessary to allow the user to look in any direction.
0: http://www.makingview.com/making-viewer-vr-edition/ 1: http://www.makingview.com/portfolio/wingsuit-flight-from-flo...