VR has a long way to go imo. Having used the first gen occulus, though interesting, it feels gimmicky and very much reminds me of 3D glasses(in terms of hype vs how cool the tech is in practice). Few people will willingly strap a vision obscuring black box to their face for more than a few minutes at a time to try it out. Probably worse than that, even if it was fun to play games with, it probably wouldn't catch on mainstream for a long time because the dork factor is incredibly high. It's like google glass on steroids.
Rust is not that different from existing languages.
I appear to be disagreeable today, apologies.
That makes sense (even though it's disgraceful). Once cannabis is fully legalized small companies will have absolutely nothing to do with it, at least not in any major way.
Rust, as far as I know, is the only language trying to pursue compile-time memory safety while still giving the developer control over memory allocation and cleanup. That's absolutely a game-changer, and no other language (that I know of) is even trying to tackle it.
There's a lot I don't love about Rust, but that one feature trumps everything. There are sexy languages I get excited about (Nimrod, Lisp, Haskell), but the feature the world needs most is memory-safety with low-level control.
I think once that feature is delivered with a full release, the world will flip from "ho hum" to "holy crap, we have to have this."
> There's a lot I don't love about Rust
We'd love to get your feedback on the parts of Rust that you don't love, either here or on the mailing list!