Pop: An extensible animation engine for iOS and OS X
github.com
github.com
That said, I still have a hard time seeing how Pop is much different than iOS 7's animate with springs API.
Thank you for introducing me to Origami! My time on HN today was not wasted.
(It's at https://facebook.github.io/origami/ if somebody else reading this also did not know about it.)
I started a little example project too. So far, I have some sliders that let you play with the decay animation.
https://github.com/callmeed/pop-playground
If anyone wants to help, drop me an email.
Could be useful for some things.
If you are referring to the UIKit keyframe animation API that was added in iOS 7, that API has existed for some time at the Core Animation level. Keyframes are difficult to get right, and don't model physical systems like springs very well.
So I tried with a custom transitionController and it doesn't play along nicely without using CADisplayLink.
It's the same concept as CAAnimation, you need to manually step through the animation.
It's not bad per say, if you need to morph some layers or animate stuff like shadows or anything that doesn't work out of the box with [UIView animate:....]
http://facebook.github.io/rebound
http://github.com/facebook/rebound
twitter: @rebound_lib