Learning Modern 3D Graphics Programming
arcsynthesis.org
arcsynthesis.org
2/screen_width, 0, 0, 0.5,
0, -2/screen_height, 0, 0.5,
0, 0, 1, 0,
0, 0, 0, 1
Then assuming that you are drawing back-to-front and don't want to do depth-rejection you can just disable depth testing: glDisable(GL_DEPTH_TEST);