The Inside Story of Oculus Rift
wired.com
wired.com
I'm not 100% certain regarding the timeline, but it's starting to seem odd how every article about Oculus seems to marginalize everyone but Palmer and Carmack.
[1] http://interactive.usc.edu/2012/06/12/mxr-lab-members-and-al...
The "no-nausea" bit is more likely a combination of factors: low-latency, head tracking with thus-and-such a precision, field-of-view tweaks, etc.
It'd be like patenting the ideal air-to-gasoline burning ratio: it's just a fact of life.
That never stopped people from trying to patent such facts of life, often succeeding and making tons of money with it or forcing competitors out of the field. Patents are like swords, use or abuse, to some only winning matters and they count their wins by their pocket-books.
The other seems like a natural evolution of display technology.
Short flashy exposures of the display is pretty much standard in gaming monitors and everyone knows it is _the_ thing to do to minimize motion blur (LightBoost).
Using camera to extract absolute position instead of drifty relative mems trackers is also no brainer. This is what N originally did with Wii remote. N also got sued at least four times over this exact technology.
Not very helpful when you want to find something written in the article by Ctrl+F!
Reality of hardware was totally different. M$ wasnt ready, Project Natal was couple of years away. They scrambled in panic and bought Primesense. Kinect was basically repackaged Primesense dev kit.
Kinect was supposed to be answer to Wii. Problem is there is a huge difference in speed between tracking 4 points of light versus complex DSP on a point cloud. Kinect had a 100-500ms delay between something happening and skeletal tracking on the screen. Kinect One only manages to cut that in ~half.
You simply CANT do responsive input with latencies in the hundreds of milliseconds. This is why Kinect has failed to deliver what $1 billion of M$ PR promised four years ago.
Kinect is great for puzzle games, art projects, slow complex input.
and this might downvote me into oblivion, but is using "M$" still a thing? I don't see how that helps a discussion.
http://www.nrl.navy.mil/itd/imda/sites/www.nrl.navy.mil.itd....
We experienced maximum latencies of nearly 500 ms
M$ will cease to be a thing when Microsoft stops dropping Billion dollars on every problem (kinect pr, original xbox pr, surface writeof)Recently mentioned on HN Gopro is an excellent contrast. Bottom up organic marketing, investing in events, users and activities. Touching peoples lifes. Concentrating on positives, not gimmicks or attacking competition.
Microsoft is simply hostile and out of touch. Money is their only language.