Yes, it's like watching history repeat itself. Apple is the new pre-20xx Microsoft, Metal is the new DirectX, Swift it the new VB(A/Script).
Since Android now holds the vast majority of the mobile market in many regions, game engines have to support multiple APIs and cannot just switch to Metal. While around ~2000 pretty much everyone was only doing Direct X.
Obviously, this is only good for users. There wouldn't be much incentive for Apple to come with Metal if they had 97% of the market. And the ball is now in Google's court to outdo Apple.
Not for junior engineers.
It's just the popular practices in that niche in VB's day were things like Delphi and Tcl/TK, whereas Swift comes out in the day of Java/C#/Golang.