User Interface Myths
carsonified.com
carsonified.com
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(Please note that the author doesn’t claim that the myths are the definite ten or something similarly grandiose – they are just his ten personal favorites.)
No matter what you do, someone will find the weakest link to pick on. Reminds me of a few years ago when my mother gave me 2 sweaters for my birthday. When I next saw her, I wore one of them and she said, "What's the matter, don't you like the other one?"
No reflection on you for submitting it, of course, but it's the laziest way there is to write something and I come here b/c often it's avoided.
Myth: "Using the word 'myth' in your title is a good way to communicate any old set of idea you want to put forward"
Reality: "Give the whole 'myth' conceit a break, darn it!"
The 'myth' format makes whole piece is just about incomprehensible... funny for someone who supposedly knows something about interfaces ...
That's very true. And I think the best compromise/solution is to hide advanced features/choices so that one click will still produce a great result, but if someone needs more options that ability is still there.
Which frustrating, since some of what he's saying is a little bit interesting...
Myth #1. The Design has to be Original.
"Truthfully, I don’t know if this one is a myth, or just a hard lesson for me to learn..."
What the hell? He admits he is not even sure of his own premise?
Huh? The installation mechanism on OS X for 99% of apps is literally "click icon, drag to desktop".