NFL gameplay has a state variable (field position) that strongly affects score probability. This state variable accumulates over long periods of time in the game, and is thus influenced by skill.
On the other hand (the claim goes), scoring potential in soccer is mostly affected by possession of the ball, which changes frequently, and there isn't a persistent state.
The effect is that, with each possession, there is a small chance of Team A scoring. The ball passes to Team B, and then back to Team A. Team A then has another shot at scoring, which (due to lack of persistent state) is largely independent of its earlier chance.
To be more definite, the final score of Team A is:
S = C1 + C2 + ... + CN
where the Ci's are almost statistically independent, 0/1 random variables, with P(Ci = 1) rather low. Each Ci indicates a score on a given ball possession. This is a situation where the Poisson limit (http://en.wikipedia.org/wiki/Poisson_limit_theorem) is applicable.The NFL situation does not decouple this way, because the Ci's are not independent, due to the field position issue. The corresponding state variables with baseball are balls-strikes and players-on-base.
If you believe in the Poisson model, then Poisson model + low counts is an unfavorable regime to determine if Team A's score-probability is less than Team B's. On the other hand, if it's high counts (i.e., S is large) then it's easy to tell. This validates a commenter nearby who says he thinks season-wide scores provide more insight than tournaments.
As you mentioned, hockey would seem to be another good parallel to soccer (I think). It was smart to notice that.
Incidentally, I don't care one way the other about any of these sports, but I think the probabilistic analysis is interesting.
The question is not "does it have state", it's "how much does it have relative to other sports mentioned".
Incidentally, I notice you're digging at NFL ("a few adverts, ..."). This is off the mark for two reasons. First, this is not about whether NFL or soccer is better. But also, pauses in the game don't affect the argument. It's typically very hard to move the ball way downfield in NFL, but (seems) pretty easy in soccer. This gives rise to a state variable that persists across drives in NFL gameplay. Basically, every NFL yard is a pseudo-point, and they add up in a fine-grained way.
As long as I'm commenting I might as well also complain about how silly and reductionist the whole OP is. I was a nerd long before I followed sports, so my allegiance is in data organization and mathematics. But anyone who has set foot on a field in an athletic endeavour where they, as part of a team, had something to win, don't really give a shit for your mathematical odds. Sometimes I fear for nerds who don't appreciate the spirit and gift of being human. And especially for the magic in fleeting moments of exhilaration that probably don't matter at all in the life cycle of your friendly neighbourhood quasar.
The other strange thing about this whole discussion is that it seems to suggest that you could field a team of random people and have a nonzero (within normal human experience) chance of besting the top team in the world. This is so false it's laughable. Even in top tier play, where the teams are all closer together, there are predictable differences in skill and teamwork that ensure some teams would almost never win against particular other teams.
If the Poisson noise theory is correct, I would hope it could lead to specific predictions at odds with the way current professional bookmakers evaluate teams chances, and could therefore lead to a quick and easy way for this author to put his money where his mouth is.
"team of random people...so false it's laughable..." -- Absolutely true. This fallacy is implicit in some of the language in the OP, which, incidentally, seems chosen to goad fans.
But I don't think it's a problem for the model. Basically, there are two per-possession goal probabilities when team A plays team B (call them G_AB and G_BA; they are between 0 and 1).
These numbers are a function of both A and B, because if Team A is really bad, and B is good, then G_AB ("chance A scores on B") will be really low. But if C is just as bad as A, than G_AC will be moderate.
The expected points scored by A is N * G_AB, and by B, N * G_BA. The model allows G_AB << G_BA, and indeed G_BA ~= 1, so then it predicts B will almost always win the game.
Note that the Poisson limit will not apply if G is not pretty low (say, less than 0.1), and you need N moderately high (say, bigger than 10) so that N * G will itself be moderate.
*
The issue (not well articulated in TFA) is that when both Poisson variables are expected to have low counts, it's difficult to distinguish slightly-different per-possession probabilities.
Of course I'm not sure that those factors are enough to completely sink the model, but there certainly are such factors in play.
> The issue (not well articulated in TFA) is that when both Poisson variables are expected to have low counts, it's difficult to distinguish slightly-different per-possession probabilities.
I take this to mean that in a match up between broadly comparable teams, the outcome will be indistinguishable from chance, which most fans would accept as completely fine (and possibly even preferable). I still find it hard to reconcile this with the dominance of a few teams over quite long periods of time in international soccer, even in the presence of relatively low scores although I suppose I would have to do some actual number crunching to tell whether this was relevant or not.