How does EVE online work by the way ?
I'm fascinated by this stuff. I wish there was an unique realm MMO game like wow.
I guess EVEO is unique level.
I'd love to see a game using more p2p architectures to enable small parties to offload servers.
How does EVE online work by the way ?
I'm fascinated by this stuff. I wish there was an unique realm MMO game like wow.
I guess EVEO is unique level.
I'd love to see a game using more p2p architectures to enable small parties to offload servers.
Worth a read
Same, I'd be most interested in seeing how WoW was initially built to mitigate the lag that plagued MMOs at the time. Handling that well was key in my decision to play the game at all since it was critical for PvP play.
>'How does EVE online work by the way?'
Here's a pair of older articles from my bookmarks about engineering of EVE.
1: http://penny-arcade.com/report/article/planning-for-war-how-...
2: http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onli...
>'I'm fascinated by this stuff.' Yeah, it's a world apart from your standard web site / services model.
The WoW 'cross realm' zones are also the "instanced" zones so while they are cross realm they actually hold much less data and people than the single-realm parts. Even the 'cross realm' areas are still restricted to a "battle group" of realms of 5-6(?) realms.
-server code still in python (single threaded)
-one cpu thread per solar system
-during big battles with >2000 people server slows down time(tickerate) and makes game unplayable