Implementing a "sketch" style of rendering in webGL
floored.com
floored.com
http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/
http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/sketch...
Loved it back then. A bit harder if you don't have shaders, too.
It'd be awesome to see hatching that wasn't aligned to the particular planes, but rather the camera normal. That'd give it more of a "Take On Me" (https://www.youtube.com/watch?v=djV11Xbc914) look.
[Error] Shader: invalid fragment shader 'bilateralGaussianBlur'