Show HN: Colors – Experimenting with Construct 2
sleepysort.github.io
sleepysort.github.io
It also seems like a great tool for quickly making Ludum Dare games. Thanks.
and try not to use similar colors after each other.
Stay out of this area and you will be able to live forever and easily beat the game.
In practice this is really hard to achieve since only a small deviation will cause some of the ever increasing number of balls to hit you anyways.
Uncaught TypeError: Cannot read property 'qb' of undefined c2runtime.js:105 g.Jq c2runtime.js:105 g.qb c2runtime.js:102 si
Add touch controls for mobile devices if possible (check PewPew for a similar movement mechanic) and you got yourself a pretty fun mobile game. I'm not sure if mobile browsers would be up to the task though, just throwing random ideas.
Does Construct2 include networking and lag compensation? It's hard to achieve smooth gameplay over the internet, especially for fast-paced games like this one. Check [1] for a great resource on networking.
I have some experience on game networking. Feel free to contact me at (el + my HN username) at gmail if you need some help.
[1] http://gafferongames.com/networking-for-game-programmers/
Thank you for the offer! I'll be sure to consult you if I have any questions!
You should make it go fullscreen, I keep clicking my bookmarks and taskbar!
EDIT: I might've found a bug. One of the red balls escaped the game field near the top-left corner while moving in a horizontal trajectory.
Maybe if the canvas wrapped it would make moving around more rewarding, strategically.
EDIT: I'm a derp; your JavaScript must have been enabled since it (partially) rendered the menu screen. Check your plugins, see if there's anything that might conflict with the Construct 2 engine.
Could be the age of my laptop, though, I suppose.