Where is Thunderbolt Headed?
anandtech.com
anandtech.com
If they want to increase adaptation, maybe they should consider marketing it more, and outside of sanfran's macbook-based hipster blogger circles.
Man, this is a really tired trope. At the last conference I attended, ~9/10 engineers were running macbooks (and pretty much 10/10 engineers under 40).
If you attended a Games Developer Conference than it would be Windows everywhere, even on the MacBooks. Except maybe for the engineers that only do iOS games.
On the other hand, it saddened me to attend FOSDEM and see people bashing Microsoft about OSS practices, while walking around with a MacBook running Mac OS X. Talk about dysfunctional behavior.
They're both tired tropes. There is a pretty reasonable mix of hardware and software run by 'engineers' and no where near 90% are macs.
edit: https://www.statwing.com/demos/dev-survey#workspaces/2496
That site has some pretty good statistics related to OS usage among programmers and some hardware usage, like iPod/iPhone, which I think is a decent indicator of whether or not these people own macs.
This being said, I am a little sad to see the prevalence of OSX-based laptops in 'hacker spaces', partly because I don't like Apple's practices, but mostly because diversity is one of the things that makes a hacker to me; the ability to make anything turn tricks. To see a monoculture starting to emerge is a little sad.
personal examples are worthless because of the ridic small sample size
Companies like Asus/Silverstone (and more who don't spring to mind right now) have created Thunderbolt GPU enclosures to allow laptops to do 3D work. However Intel won't let them go to market because they don't have OS X drivers, and Apple has no interest in supporting Thunderbolt GPUs when they cold be selling people additional Macs instead.
The GPU enclosures have been held up by Intel refusing to license them but not because of osx drivers, there are licensed thunderbolt peripherals that do not have osx drivers.
But there hasn't been an official statement about why they've been refused from Intel, so I can't link to it. You mention you still believe Intel has refused to license the hardware - what reason do you think applies?
Having ExpressCard in the middle kills your bandwidth, and ExpressCard is way narrower than PCIE or Thunderbolt.
One of the reasons I don't buy Macs, even though I like Mac OS X, is the fact that only high end Macs have proper GPUs for serious 3D programming.
The developers I work with all love their Macs, but they hop onto Windows for serious Unity work, just so they can use Visual Studio with ReSharper instead of MonoDevelop.
The gaming community has a different mindset than UNIX or FOSS communities and Mac wasn't never good at games (at least in Europe).
The rise of consoles happened in parallel with the downfall of Atari ST and Amiga.
So eventually the devkits for consoles happened to exist only on PCs.
Also the demoscene groups started to focus on the PC as well.
It doesn't help that Apple, except for the Pippin and now iOS, never had a gaming culture.
So you will never see a Mac game ring with subzero temperature cooling system and a pair of SLI graphic cards powered by their own power plant. :)
I'd counter by arguing that the computer brand that still to this day laymen consider "better for graphics" would find value in supporting a spec that's very unveiling discussed the possibility of external GPUs.
This aside, Thunderbolt is not switched, so comparison is meaningless. There are very few opportunities where you use either Thunderbolt or Ethernet for the same application. The topology is very different.
http://whiteboxswitch.com/collections/10-gigabit-ethernet-sw...
$5595 for the switch, $699 for the software. You can split the 4 40G ports into 16 10G ports using splitter cables, giving a total of 64 10G ports: (5595+699)/64 = $98.34 per 10G port.
A 1M cable is $30 from here: http://www.fiberyes.com/sfp-cable-cab-10gsfp-p1m-30
So $122.34 for switch and cable.
I've never seen a 10G NIC that cheap per port.
(disclosure: I co-founded Cumulus, who is behind the software in this price comparison)
Thunderbolt pretty well rocks on OS X.
I wonder what the state of Linux is. And I mean really is. I still have corrupted MP3s in my library from Linux's firewire support. It almost always put the blocks in the right spot on the disk. (This was in the 90s or early 00s, must be better now, probably.)
For one Thunderbolt sharing the DisplayPort connector is critical for many laptop makers who simply don't have the space to fit any other ports. And secondly Apple has a strong presence in the content creation markets which will be hard to overcome.
But the biggest issue of all is that there really isn't any benefit for the mass consumer in any of these technologies. USB is more than capable for storage and many other needs.
Though you hit the nail on the head with the last paragraph. Thunderbolt creates more problems than it solves. USB 3.1, with the new type C connector, gives a reversible cable, a lot of bandwidth, and a low price, while Thunderbolt's stuck with its needlessly expensive active cable which further discourages people from looking at the technology. Were Intel to revamp the spec and get more people involved, Thunderbolt could have had a chance, but as it stands, it's a dead protocol walking.
I don't see thunderbolt-like technologies to be an USB replacement, though. More like a definitive standardization of docks for laptops with interesting side effects.
Uncompressed 4k is trickier. It looks like thunderbolt 2 has barely enough bandwidth, and USB 3.1 has barely not enough. No reason to expect they won't have a 3.x that supports it.
You're actually spot-on with the one killer use case of a thunderbolt connector. It's the same question dock connectors have also answered -- what's the need for a dock connector? A better GPU.
Thunderbolt is simply Intel's way of killing a good idea before it gains enough traction to threaten their hegemony with USB.
[1] http://semiaccurate.com/2012/12/17/intel-slams-the-door-on-d...