Of course, You are absolutely right. The author said he had no idea how to value his work and I was thinking... Hmm, he might try to use financial math formulas such as the NPV as help. If the game makes $9000 profit per year at a discount rate of 3% you could value it:
$8738 ... (makes profit for N years, where N = 1)
$17221 ... (makes profit for N years, where N = 2)
$25458 ... (makes profit for N years, where N = 3)
$41217 ... (makes profit for N years, where N = 5)
$76772 ... (makes profit for N years, where N = 10)
$133897 ... (makes profit for N years, where N = 20)
$284390 ... (makes profit for N years, where N = 100)
And no software is able to make profit for 100 years.(disclaimer: my calculation might of course be wrong, I didn't put much thinking into it)