Android One
googleblog.blogspot.com
googleblog.blogspot.com
Finally! Hopefully we'll see all new Android devices going this direction in the future, with carriers and handset/tablet vendors (who have no incentive to support a device that's already been sold) removed from the software side of things entirely.
That's one of the most significant differences with Chrome OS, where the software stack always comes directly from Google no matter who you get your Chrome device from.
Their main problem is that there are no worthwhile mobile data networks. The ones they have are slow, expensive and with very poor coverage. This is the problem to solve - hardware is already a commodity at this point.
But after reading this post, I don't think Google cares. They're aiming at getting a phone in the hands of millions without the means to get a legit smart phone.
Okay, i'll bite. The iphone6 seems like a slightly better iphone 5 (hardware wise) What was the hardware feature that drove you to this?
(If it was IOS 8, that's interesting, but you make it sound like the iPhone 6 offered something over and above the iPhone 5S that made you want it over an android device, so i'm really curious what it was)
In terms of iPhone 5s vs. 6 it's really just the timing. I was disappointed with this year's Google I/O and felt I should get the newest device.
Clearly you want to talk about it since you brought it up. So why did you switch from Android to iOS (8)/iPhone 6?
iPhone 6 and iOS 8 are definitely doing well at playing catch up: Larger sizes, custom keyboards, NFC, pop-over text message reply box, and so on. But all of this has been available on Android for literally years.
The only place where I feel iOS really kicks Android's butt is in security and privacy. Google's permissions are too broad and the lack of notifications for invasive things (e.g. Address Book access) is particularly troubling. Third party solutions exist but they void your warranty to install (require unlocked bootloader, root, etc).
But if you want to know why it's because of device fragmentation affecting app quality and quantity.
Not an Apple fanboi, but I like the whole iOS ecosystem: less noise, things "just work", etc.