You said you couldn't see how the code was more relevant, which I interpreted in another context; ultimately gamers won't care as long as it's a good game. However, I don't see any value in following that line of reasoning, as it halts all further discussion.
The truth is game code often needs to be performant first, and the pursuit of that goal usually comes at the cost of maintainability and readability (and programmers' sanity), so I think further discussion is warranted.