My only concern is - do you have any way to have compatibility with IL2CPP[1]? As I understand it, there's a preview of the exporter already in Unity 5.
Without it, WebGL will not work, and it would not be a surprise to see similar technology used for iPhone deployments in the future (which is specifically where the Mono licensing problem comes from due to the static linking requirements).
http://blogs.unity3d.com/2014/04/29/on-the-future-of-web-pub...