Rest in Peace, Google Glass: 2012-2014
pcmag.com
pcmag.com
It doesn't do much for their image as people seem to discount anything that isn't an immediate success but I guess it's the sort of thing you can do if your company has the kind of resources that Google does.
I'd have loved a set if only for the novelty and tinkering potential but even after the project went on for a year or two it's still priced like an expensive developer kit. I wonder if things would've been different if they had sold them for under $500 instead of three times that amount. It wouldn't be the first pricey gadget I bought without an immediate compelling use (just ask my Leap Motion, Oculus Dev Kit, and piles of other sub-$500 devices I've got laying around).
I guess what I'm really curious about is what they've taken away from this little experiment. What have they learned about these kinds of interfaces and devices that might show up in more mainstream devices down the road?
I think without it supporting AR it was always DoA in my mind.