nursery gc should be very fast, particularly if most objects die; this issue sounds like it needs more investigation
also, it sounds like the devs should be doing some testing on typical user machines, instead of higher powered dev boxes
also, it sounds like the devs should be doing some testing on typical user machines, instead of higher powered dev boxes
People forget how sensitive framerate is to seemingly minor amounts of time.
(Even if you have a target of 30FPS (please don't!), that's still an effective target of 43FPS.)