As I understand it, a sha256 digest is generated from a pre-generated hit sequence. But it's not 100% clear how average players can benefit from that information.
As I understand it, a sha256 digest is generated from a pre-generated hit sequence. But it's not 100% clear how average players can benefit from that information.
Not sure who was the first, probably https://satoshidice.com
Bitino.com has a nice page explaining the concept, including an example validation script in Python http://bitino.com/provably-fair-gaming/
In other words, every time you play you're losing to the house, even though the mathematical analysis doesn't show it.
I assume the game is "fair" in that they decide where to bomb before you place your battleship, and that can be proven.
If you scroll down under the "Fair" tab, there's actually a "Calculate" button that links you to a hash calculator, with the inputs being the client seed + seq. Although I would agree that this is difficult to communicate to your normal user.
[1] http://tenhou.net/man/#LOG (in japanese)