Show HN: Axis - a React.js multiplayer math game
axisthegame.com
axisthegame.com
:p
- Shariq
Few suggestions:
1. Show me a ghost path for the previously fired missile
2. Have a library of functions to choose from with an idea of what the curve looks like
3. Reduce the waiting time.
or add some documentation in your readme / some contribution notes and I'll be glad to send in PRs
Great game!
And later on I was also unable to both post messages and to use the FIRE button. Never recovered. Server problem perhaps?
In any case I will be bookmarking this. This would work wonders to explain math :)
I think the game crashed when I hit one of your locations.
Oh by the way. I think I had 2 players and you had one because you could have hit your other one since the beginning. After you hit one of mine, it was disabled and I was just with one playable Player left.
The game has to be only hard and expensive enough to hack so that the effort isn't worth the result.
Of course with unlimited resources you can pretty much solve anything, if you assume those, then everything is easy to solve. But assuming that is simply ignorant.
> You can always make the game itself harder on top of all the anti-bot tricks.
You are implying two things here. Firstly, that its' always possible to make the game harder and, secondly, that anti-bot tricks can solve this issue.
I'm skeptical about the first part and strongly disagree with the second.
In regard to the first part I'd say that it's hard to make the game harder without making it unenjoyably to play. How'd you integrate a sufficient amount of complexity into this game without ruining the fun? That it's in principle possible shows Go. Interesting problem.
In regard to the second part I say that it's just adding (futile) noise and not tackling the fundamental problem. The player has to see at least the map. He then draws a graph in a program that produces a function that has nearly that graph and gives a string defining that function. The user just copy and pastes it into the game.
As for the rest, that is up to the developer with more resources than his opponents.
s/The user just copy and pastes it into the game./The user emulates his keyboard typing that string.
I don't see the point in this. It's just adding noise instead of talking about the real problem.
> As for the rest, that is up to the developer with more resources than his opponents.
If it were like that, I'd be happy. Right now it's trivial to completely solve the game.
Even though the game is not suited for competitive gaming it is great to teach some math.
Even with all that I still keep coming back.
I think it just died...
Having a library of functions available would definitely help with this.
After some thinking I came up with min and max. If, for example, I want to change direction after x==4 I can do use
-1.5(max(x,4)-4)
0 4
-----,
\
\
Maybe there are more tricks like that?At the very least give us the option to create games with/without previews.