I think the article must have overlooked significant activity in training learning systems to play games well. The glaring omission for me was Neurogammon (1987), later TD-Gammon (1992), developed by Gerry Tesauro and colleagues (http://en.wikipedia.org/wiki/TD-Gammon).
Neurogammon was, at the time, a sensation at the same conference the article coyly refers to as "a leading research conference on machine learning." The paper has almost 1000 citations. A curious omission.