But there are those who believe in games, who live them day and night, who idolize famous developers like rock stars. They would like nothing more than to work at $GAMEDEV.
As a result, they might not be comparison shopping with other company types like other programmers between financial, startup, BigCo, and others.
I myself considered entering games for a long time, but growing fear of entering such a predatory industry, as well as a growing interest in PLT and other CS topics, led me away from that path. I still would consider joining or starting a small indie team, and participating in game jams or game hackathons. But I personally don't see the appeal of AAA jobs - the artistry isn't there the way it is with indie games, and the pay isn't either.
One note - the movement to F2P games like Dota2 and LoL seems to be improving this trend. These games ship features when they're done, like a SaaS product, and can avoid the crazy crunches and turnover that a release cycle perpetuates. Riot and Valve also have some of the highest industry scores on Glassdoor.