The Black Cauldron
slate.com
slate.com
IIRC the game ran on Sierra's original 286/EGA era interpreter (the same as Space Quest, Leisure Suit Larry and others), but it required less typing and had less complex language than other Sierra titles so it was much more approachable.
I was about 9 years old. I and my friends wanted to play adventure games so bad, but we didn't speak English, so in practice we were dependent on an older kid or a parent to play Space Quest for us... The Black Cauldron was a Sierra game that we could learn to play ourselves. I learned so much English from that game. (I can vividly remember learning the word "cupboard" in a scene that was set inside the protagonist's home.)
Maybe The Black Cauldron didn't do justice to the original work, but it certainly made an impact on me, and I'm grateful to Disney and Sierra for making it.
Like Star Wars, it's going to be a big thing that people remember about their childhoods in 20-30 years time.
It is also an excellent film that stands up to rewatching.
Which is fortunate as my kids want to watch it over and over and over...
Turne out this article is from 2010, hence not mentioning "let it go".
"And despite the cuts that removed its goriest details, the Cauldron-Born sequence is still a glorious outlier in the Disney canon—loud, gross, and delightfully scary, with dramatic gouts of green flame and melting fiery skulls."
I've always felt, since watching the movie after I finished the novels, that they would work much better with live actors; filming five movies over the course of five years could benefit from the natural aging of young actors. It strikes me as a shame that so much effort in Hollywood goes into creating shallow imitations of classic tales, rather than retelling the classics for a new generation.