In the meantime, I've gotten pretty good at printf() debugging (I worked on embedded systems in a past life, so it's a skill I've had to develop). I'm also considering adding some more structured log/trace/metrics stuff (perhaps exposed via a simple web UI) that would allow me to escape the "tyranny of the ever-scrolling console".
But in the end, I'll consider Go dead for game development (at least for me) if the debugger situation doesn't get fixed. I'm just betting that it will.