http://sf-encyclopedia.com/entry/sheckley_robert
TDV had enormous energy back in mid-1997, but as I understand it everything fell apart very rapidly after Douglas died; he was the main driver behind the whole project, so rather than being an independent games house -- which it had the potential to become -- it died with its founder. (There's a lesson in here for startups, I think: try not to depend exclusively on a single creative vision?)