Though in this case it makes sense to compare it to the "reference implementation" in Java. Regular Minecraft has noticeable GC pauses in my opinion.
And although it would probably make a good jumping-off point for anyone who wanted to develop a Minecraft clone, the original goal of Hematite was only to serve as a proof-of-concept of rendering 3D graphics in Rust.
The most egregious stutter though is when Minecraft generates new chunks.
Minecraft is not a well-coded game. ;)