For example, see shader compilers for GPUs. How many open shader compilers do you see around? Is there any motivation to open them?
On the other side, during the 90's, we have seen many vendors come with new CPU ISAs, extensions of existing ISAs, new SOCs, etc. Many of them didn't have resources or will to write a new C compiler, so they wanted to use someting existing. They were willing to write new GCC backend - and GCC license basically forced them to be open. After this, there was no point in keeping ISA specification secret.
LLVM/clang does not have this effect. It pretty much rewards for being closed. So today, we have shitty (especially on ARM-SoCs) shader compilers for secret ISAs, and you aren't going to see their sources anytime soon.