A Developer’s Guide to Growth Hacking
blog.fogcreek.com
blog.fogcreek.com
Growth hacking isn't finding a magical lever like airbnb, reddit, etc, you can't make non-viral product go viral, that's just forceful and any virality that is forceful and not innately built into the core functionality of the product just will never achieve sustainable growth, period. It's like all the nut jobs that talk about the k-factor and all that crap, it's complete bullshit.
Free has no value. Free isn't a competitive edge. So does viral growth that just magnifies that aspect really make sense?
The problem in your scenario is not that the word spread, but that the word that spread wasn't any good.
Imagine if one guy looking for a free tool tells 10 other people about the free tool. you are going to end up with 11 people now using your tool. if it costs you to upkeep the tool for each customer, you've now mangified it by 10 fold. you start hoping that one of these customers one day will become a customer but are they really? you've sold them something free, it costs nothing therefore there's no reason to pay for it, ever.
This is because it is ALWAYS more expensive to get a new customer than keep an older one.
In software, the cost to onboard a new user is or should be insignificant. If you don't have this working for you, go back and try again.
Except if someone's plan to make money out of it is to sell the company while the hype is strong.
One of the most fascinating things about the recent explosion of the Magic service, was how Hacker News (and Product Hunt) essentially acted as a growth hack for a product that was developed in a weekend. Given that the people behind Magic were in the YC batch and probably had access to strong upvoting on Hacker News, that seems like a really good example of a growth hack (where the product is the marketing).
When you use a word like that, you're communicating nothing and giving people a reason to stop taking you seriously.
Whether you mean "growth marketing," "conversion optimization," "a/b testing," "a clever tactic," ... just say that.
The use of a different term is essentially a dog whistle saying "marketing of certain kinds of things" or "marketing by certain kinds of people" but the actual activity described fits completely within the relatively simple and well understood definition of marketing.
Unfortunately, it works really, really well.
I wrote a (free) book[1] on user acquisition, following the pattern of a lot of the programming tutorials that helped me learn to program. I originally called it "The Hacker's Guide to User Acquisition." The title got tons of traffic and interest - up to 100 tweets a day, many from people I'm convinced never read it. When I changed it to "User Acquisition for Developers," the traffic dropped significantly, so I changed it back. But I don't think I can live with myself, so when I have time I'm going to take the word "hack" back out of it.
Bullshit buzzwords sell. And for every critic in the comments section, this post has a bunch of upvotes. That's almost a marketing truism - a few people will be annoyed, but it's really easy to drive the masses.
Where all samples are unique and uncontrolled, no matter what you do, any consistent results are basically meaningless.
Once you've got samples size big enough to be statistically relevant, well, your growth problem is probably already solved.
Real growth hacks are things like AirBnB spamming Craigslist, Reddit creating the illusion of users with fake ones, and Rap Genius giving out tweets for backlinks.
Read through the article but didn't walk away from any new insights or new angle. A good article in my opinion needs tension and a climax towards the problem and then a resolution, much like a good story or music.
This might sound harsh but I just wanted to add some constructive feedback. The title certainly was catchy but found it more of a clickbait.