It's really great seeing Source 2, Unreal Engine and Unity lowering the bar for game developers to deliver their products.
It's really great seeing Source 2, Unreal Engine and Unity lowering the bar for game developers to deliver their products.
In the broader picture... I'm not sure. I keep thinking about the video game crash of '83, and how market oversaturation crippled American video game makers for years. I wonder if the constant lowering of barriers to entry isn't hastening something similar. (Probably not nearly as bad, video gaming is a lot more mature as an industry right now, but still.)
Social media and the internet allows you to identify duds a mile away. Those who care will use it. Those who don't won't be causing a crash any time soon.
you need to remember games were blue pixel chasing three red pixels back then, that was the main reason for the crash.
Source is an engine, Steam is a distribution platform. I think the only truly significant interplay is:
- Source games will probably behave well with the Steam Overlay and probably work in Big Picture Mode with controllers
- Steam recognizes the Source libraries as a distinct element, so you only have to download the Source engine once even if you have many games that use that engine
I don't think that's correct, all Source1 games include their own copy of the engine and aren't automatically updated to newer versions etc. (Valve does update them though). The engine download is only for mods and some 3rd-party games.
Also, a strong presence in the dev tools arena will certainly benefit their hardware-related projects, SteamOS/box and that whole Rift coopetition thing.