These are the vanishingly few people who have actually
seen the source to a game, the driver it's running on,
and the Windows kernel it's running on, and the full
specs for the hardware. Nobody else has that kind of
access or engineering ability.
One option is to release the source of the drivers, making it possible for motivated engine developers to do this without explicit access to AMD developers.If they did this on Linux as well, then developers would have access to the full stack, in order to be able to learn about how the lower levels work and more easily track the problems down without simply a whole lot of trial and error on a black box.