* I'm extra wary installing anything written in e.g. PHP: it has a higher chance to be remotely crackable.
* I plan for more CPU and expect higher latency if something I need to run is written in e.g. Ruby.
* I plan for extra RAM and JVM tweaking for things written in Java (or Scala).
* I expect extra setup hassles for things written using Node.
Upsides are easy to see, too.
* I expect that it will be especially easy to read and alter code of something written in especially readable languages like Python, or Ruby, or Go.
* I expect that it will be dead easy to deploy something written in something that gives you a static binary, like Go or C or Haskell.
* I expect that things written in a compiled language like Java, or C, or C#, or Go, etc will run pretty fast.
* I expect that a program written in C has good chances to be optimized for low/efficient resource usage and thus could run well on a low-power device.
* I expect that something written in an elaborate statically-typed language like OCaml or Haskell is not prone to crashing with null-pointer exceptions or memory corruption.
No language war/php sucks discussion, but this isn't even remotely true :/
[0] http://sakurity.com/blog/2015/03/15/authy_bypass.html ("How "../sms" could bypass Authy 2 Factor Authentication".)
By the same token, if I deploy a network-facing app that invokes a lot of C code (as opposed to e.g. bytecode), I must be aware of a higher probability of stack smashing, buffer overruns, etc, and plan a deployment accordingly.
The claims about it being automatically cross-platform because of Go were also pretty dubious. Most languages are cross-platform until you write code that isn't (or use a dependency that isn't).
Saying that the project is "automatically cross-platform" is just shorthand for saying "no additional configuration is needed to run on platforms supported by the Go compiler"
http://benjamin-meyer.blogspot.com/2014/10/so-you-want-to-bu...