Something in the style of Steam's multiple-platforms-with-one-purchase support would be interesting, though I imagine putting together a system for it that reliably works across both Android and iOS would be unpleasant.
Something in the style of Steam's multiple-platforms-with-one-purchase support would be interesting, though I imagine putting together a system for it that reliably works across both Android and iOS would be unpleasant.
If they go traditional pay-up-front, Android/PC has been done by Humble Bundle - they have their own app-downloader-app on Android, and use Steam keys on the PC.
If Nintendo targets PC they would probably go webapp since this smartphone-Nintendo thing is likely about Pokemon Shuffle (and possibly other Facebooky games). Webapp makes distribution simple. So they could do Webapp/DS/Wii/Android.
Yes, you can. For example, Kindle books you buy on Amazon appear on the iOS app, and Hearthstone packs you buy on Battle.net appear on the iPad app. Apple takes a share of IAPs bought in iOS apps, but that doesn't mean it disallows content bought somewhere else.
I thought the way it worked is: - User buys game on 3DS, links to their Nintendo account, can play on 3DS, iOS, and Android. Nintendo gets $10. - User buys game on iOS, links to their Nintendo account, can play on 3DS, iOS, and Android. Apple gets $3, Nintendo gets $7 - User buys game on Android, links to their Nintendo account, can play on 3DS, iOS, and Android. Google gets $3, Nintendo gets $7