A better example would be
SomeLargeTreeThing foo
bar = sanitizeTreeThing(foo);
//Now, make extra sure nobody uses foo.
//Not even accidentally in the future.
Now, this can be solved with more types and more layers. So, yes, it is bad code. But, "write less crappy code" is far less sexy than "immutability prevents errors!"In this example, it's not about "making sure nobody uses foo". Nobody is making you use it again. If you don't want to use the variable again, just... don't use it again. Or, you can use it again, if you want to, but if you make an error your tests should fail or your compiler should complain about an unused variable. It's not rocket science.
public foo(Bar bar) {
Bar updatedBar = baz(bar);
//Lots (10+ lines) of code
return finishProcess(bar); //Note, this should have been updatedBar.
}
Now, again, I will not defend this as good code. Neither would my coworker. Mistakes happen, though. And while I will not claim that mutable code is free of defects and makes it easier to write troublefree code, I do take issue with the claim that immutability does accomplish this.Also, I don't know why you're acting like this kind of error represents the ultimate failure of functional programming. Yes, sometimes you get your variables a little mixed up when you're using immutable data structures. You get used to it, and if that's the biggest headache that you come across when working with immutable data structures, then it seems like everything is more or less working as advertised.
Where did I say this was the ultimate failure of functional programming? I do not think it is. Nor do I think functional programming is a failure. It is a good skill to have. But so is understanding some of the non-immutable algorithms out there.
That said, that function looks strange. What were those other lines of code doing if they didn't contribute to the result? Doesn't look like a referentially transparent function to me.
This gets back to my point in a sibling about more types and better organization could have helped. Sure. I'm not even going to claim that immutability caused this bug. As it didn't. It also was not a silver bullet that helped make this code bug free.
public foo(Bar bar) {
bar = baz(bar);
//Lots (10+ lines) of code
return finishProcess(bar); //Note, this should have been updatedBar.
}
nothing prevents you from reusing the variable name.
The point about immutability is that the objects themselves don't change. public foo(Bar bar) {
bar = baz(bar);
//Lots (10+ lines) of code.
bar = qux(bar);
//Lots (10+ lines) of code.
return finishProcess(bar);
}
It is hard to spot the second reuse of variable bar. This can make code harder to understand; it's a lot easier to just look at the point of definition of a variable and assume it never changes. At least, that is why I tend to use final when writing Java, and val when writing Scala.Of course, usually when adding final to messy Java code I'm trying to understand, this ends up telling me that the whole piece of code was fragile, hard to understand and in dire need of a refactoring. All of which makes final useful to me.
How do you insure that a maintenance coder ten years from now doesn't use it again?
printf("butt\n");
? Yes, sometimes developers make mistakes, but -- again -- this is what the tests are for. And I have seen no evidence that immutable data structures are more prone to errors in "maintenance coding" than mutable data structures.This is not something that is not at all difficult to understand... for anyone who has ever actually worked on shipping code.
I don't know how anything I've said has even been slightly controversial.
If foo is immutable there is no harm if something else tries to manipulate it because it will just derive a new data-structure.