I must say going with very minimal texture on Crash is intriguing. FF7 also uses very little I believe during combat, they all look like color shaded mesh but it clearly looks good on Crash.
All these development stories from 90s is fascinating, especially because there's a fond childhood attachment to the PSX.
On one of the Playstation Underground Magazine discs there are entire series on the development on Crash Bandicoot. These are truly a gem. Myself having watched the entire series.