I'm glad I can still do this, but it concerns me that this generation of online-only games won't be relivable decades later like the games of my earlier childhood will always be.
I'm glad I can still do this, but it concerns me that this generation of online-only games won't be relivable decades later like the games of my earlier childhood will always be.
You can't replicate those experiences, because for the most part -- it was the people who were passionate about the game, that made it what it was.
I'm sure we all have some stories like this, but I did fucking love this game with my whole heart. From a creative Mage to a passionate Druid.
A decade from now there will still be WoW private servers, and there will still be the opencore-esque projects providing the server infrastructure to run private instances of it. Albeit I wish the private server community shared source more, but I'm not really involved in it so more power to them for putting in the scripting effort to make all the mobs work again.
I'm not much of an emotional guy, but looking at those screenshots from way back when I was 15, about 9 years ago now, hits me 10x harder than your typical tear-jerker movie/book. It's definitely a shame that never comes back beyond the few screenshots.
I think if something has at least a minimum amount of popularity, and a portion of the software (the client in this case) is still available, then enough people will find a way to keep it alive even when it's been abandoned by its creator.