"This analysis takes most of its material from the first playthrough of the game by my friend Rufus, which I had the pleasure of observing from beginning to end. Watching him, a complete newcomer to the genre, still find his way around Zebes in pretty much the same way I'd do, almost never once getting lost or stuck for any considerable amount of time, made me question how that could be. This analysis is my answer."
I presume this happened recently, with a gamer of "today".
Congratulations! You win nothing.
What's different now than the era of Super Metroid is that there are vibrant communities where people can deeply discuss the mysteries of games and help fellow gamers discover how to move forward.
Almost everyone who played Dark Souls probably has a story about heading in the wrong direction from the first hub world, and ending up in one of two locations that are almost impossible for a newbie (typically the skeletons) rather than the intended "slightly harder than the tutorial" area. The only thing that varies is how long they spent hopelessly beating their head against the wall before discovering the intended path.
In Bloodborne that's been replaced by half the players new to the series not realizing they can equip a weapon, and consequently spending hours trying to defeat the (rather tough) first enemy barehanded.
The most popular game right now is probably Minecraft. Note how it exactly takes advantage of this environment: in order to have fun in it, you want to read tutorials about how to build various stuff.
I'd love to see someone comparing the licence tests in each game.