I'm hopeful that Valve will eventually try this again on a new game with a fairer compensation structure and a better community infrastructure in place. I'm not so hopeful that that same subset of gamers won't have a tantrum all over again.
I'm hopeful that Valve will eventually try this again on a new game with a fairer compensation structure and a better community infrastructure in place. I'm not so hopeful that that same subset of gamers won't have a tantrum all over again.
Skyrim has a very complex modding system, and a lot of skyrim mods have dependencies on other skyrim mods, so when you start putting any mods behind a paywall things get dicey real fast.
It could only see this working in a game where mods are simple and standalone.
In the case that a phone got bricked, can the store owner just shrug it off? If malware was injected, who is to blame? When something suddenly breaks because conflicting apps, is that the customers fault? Does it matter if the app was sold 14 days ago, 30 days ago, 1 year?
It would make for a nice reading for a solution to this problem that would handle all of this, while retaining fully compatibility with consumer laws and customers trust in the market.
1) It's almost impossible to start charging for something that was free
2) It's almost impossible to go from one time payment to subscription model.
If you want either model you better start out with them or you're going to have a vengeful mob after you. I've seen this repeated time after time with catastrophic results. I was actually surprised that Adobe got away with it.
* Public repositories (fork for free)
* Premium repositories (fork for a fee)
* Private repositories (restricted to content owner who pays the fee)If anyone is interested in building it, send me a note, I'd love to be involved (but totally lack the skills to do it myself).