The Era of Japan’s All-Powerful Videogame Designers Is Over
wired.com
wired.com
[1] http://www.newyorker.com/magazine/2010/12/20/master-of-play
That would never happen though because Nintendo has built him up too much as the mastermind behind everything they ever did. He's part of their company identity now.
Nintendo have been pretty much been releasing highly memorable and praised games year-on-year. Most of which have a big designer behind it or at least providing advice, whether it's Miyamoto, Sakurai, Aonuma or whoever.
But of course, times are changing. These people have been in the industry for decades. A new generation will need to take its place so they'll gradually move into coaching roles to pass on their knowledge and experiences.
Also, most games developed by large companies are hardly ever attributed to a single person. It's a lot more collaborative now as studios get bigger and more people are involved compared to back then (where most well-known designers got their popularity from) when it was couple of developers writing assembly.
Probably because it doesn't feed into the
narrative he's trying to make.
Right, that's my point: Miyamoto undermines the thesis of the article.* Mario
* Luigi
* Peach
* Bowser
* Donkey Kong
* Link
* Ganondorf
* Zelda
* Fox McCloud
* Olimar (and Pikmin)
He's still around and is one of the major players of Nintendo. Another major figure is Masahiro Sakurai, who was the creator of Kirby and Super Smash Bros.
Unfortunately, Miyamoto is spinning down his work and involvement in Nintendo.
If you can't maybe it's time to learn to manage scope and deliver iteratively.
Edit: I didn't realize Star Citizen had managed to raise over $50mm via (non-Kickstarter, mostly) crowdfunding. Wow.
[1] http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-...
[2] https://www.kickstarter.com/projects/mightyno9/mighty-no-9
All the 90s kids have grown up and have money now. They want another Chris Roberts realistic space sim.
The highest-funded video games on kickstarter barely crack $3-4 million, not even close to what you'd need to make a fully-fledged AAA game for current consoles.
For past two years I have mostly played FTL, Shadowrun Returns, Transistor and Heartstone.
Two of those were made mostly on kick-starter money. Rest of them are far from AAA budgets :-)
When mr. Kojima leaves Konami and decides to create a small, tightly budgeted stealth game, I might give it a shot.
That was the biggest piece of shit. They took some of the original places in 10, and added shitty boring minigames to do. That was the entire game. Oh, i guess the girls could all change into different swimsuits or something, but the plot was they were going to be rock star girls or something.
Final Fantasy took a nose dive right after 10 imo.