Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
docs.google.com
docs.google.com
> This is so much more interesting than it should be.
Is this a sibling expression to "I laughed harder at this than I should have"? It's okay to find things funny and interesting, even superlatively so.Like zombo.com says, the only limit is yourself.
If someone asked me "Do you want to watch a 52 minute talk on how they move the window on side-scrollers?" I would say no. That doesn't sound like it would even be worth talking about.
But it is, and I'm really psyched to watch this video.
I remember doing lerp and projected-focus before I knew what they were called. It definitely has more depth than it seems, and as I was reading I was surprised at how much thought went into some of these decisions, especially Super Mario World where I had never noticed it. I suppose it's like UX design -- you only notice it if it's bad.
lynx news.ycombinator.com
it tries to "intelligently" choose the news:// protocol, which I have never used and probably never will. With w3m, it just goes to http no matter what the subdomain is.Unfortunately, some game engines just give you the Camera and basic stuff, and you must implement scrolling yourself while wondering, "Am I doing this right?" (mostly I use LibGDX). Would be great to see this codified as a library. I think it's not game engine dependent.