Can you still do graphical stuff with those environments, EG animated cars, etc for my speedtrap game.
Can you still do graphical stuff with those environments, EG animated cars, etc for my speedtrap game.
You're going to need a way to create the graphical assets for your application, and as far as I know that means Flash - especially if you want vector graphics.
The Flex SDK is free, but you have to pay for the GUI builder.
I tried going "completely" open-source last year for a project with the FAMES (osflash.org) stack. It was a pain, but it had its benefits (mainly an actual IDE). It was still just for ActionScript, too - need flash for any kind of remotely complex graphics.
I use Flex, and it's more intuitive than Flash if you're used to OOP and IDEs (and not used to the timeline), but it probably lacks some graphical capabilities for game programming.